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Old May 24, 2009, 06:12 PM // 18:12   #21
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Quote:
Originally Posted by Ichi The Shadow
When running with 3 heros and henchies it is best for you to provide the hexes and conditions, in addition calling targets will be key in you dispatching foes with efficiency.
You will be, but without the need for a war AP caller.


Quote:
Originally Posted by Ichi The Shadow
Why use withering aura when you have enfeebling blood on your curse discord? enfeebling blood>withering aura.
It's a decent way for the WE scythe war to apply conditions. [[Withering Aura] duals as an enchant cover for [[Aura of Holy Might] and a buff for [[Mystic Sweep] as well.

Discord teams have pretty much eliminated the standard SS nec (assuming that's where you were going). There's no need for them in pve anymore, especially not with discord. If you want enfeebling blood, put curses at a low spec on a discord.


Quote:
Originally Posted by Ichi The Shadow
drop MoP for rigor mortis to take down blocking targets such as rangers and monks.
Switching targets is also effective, probably more so unless you intend to switch the n/rt to n/a and run AP in an attempt to minimize the recharge on rigor.

Quote:
Originally Posted by Ichi The Shadow
Splinter does huge dmg with your scythe
I usually put [[Splinter Weapon] on one of the discords.

Last edited by Saraneth; May 24, 2009 at 06:14 PM // 18:14..
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Old May 25, 2009, 02:50 AM // 02:50   #22
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Originally Posted by Saraneth View Post
Assuming that you were referring to the WE scythe war, MoP won't trigger with [[Aura of Holy Might] on.
Just to clarify; I made absolutely no mention of running MoP with an AoHM scythe bar. I was simply meaning that for general PvE discounting damage type modifiers, that Mark of Pain can do some utterly ridiculous damage when placed effectively by a thinking human. Compare this with the AI, who are very good at spamming hexes, but very bad at selecting targets on which to do so. Mark of pain is nearly worthless on a hero, unless you exercise some micromanagement skills.

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Originally Posted by Saraneth View Post
Having [[Gash] and [[Finish Him] in the same bar seems rather redundant. There's not a whole lot of incentive to run [[Warrior's Endurance] with a sword anyways.
That bar was thought of and listed in about 15 seconds flat. After noticing your suggestion of withering aura I would indeed agree that sword is rather pointless with WE in a discord setup. The reason I used it in my example bar was because it has the spammiest conditions to prime discord with - though that isn't applicable with withering. As I mentioned above the dual DW is simply due to the speed at which discord can spike single targets down. Things go a lot quicker with discord when you're able to throw out a lot of deep wound, which gash or finish him can't do alone.

Having duly noted the withering aura suggestion I would instead run a similar bar with an axe, due mostly to unconditional nonelite DW.

Quote:
Originally Posted by Ichi The Shadow
however as I stated before running a physical warrior with discord would be absolutely worthless.
This is incorrect. Perhaps this would indeed be the case if you were to gimp your bar with crap like dolyak sig that you suggested earlier. Run a warrior bar with some decent offence and you'll do far better than using a terribad wannabe caster bar.

Quote:
Originally Posted by Ichi The Shadow
don't get caught up in trying to flame on me for saying AP with discordway is the fastest way to HM most areas. Truth of the matter is that you don't understand the power of discordway unless you try it, half the time before i am not even able to get AP Ebon sin and YMLaD off the target is dead, this is the beauty of being able to call targets and set the triggers for your heros.
Pretty sure that I never even came close to flaming. If you reread my previous posts you will note that they are pretty clearly and logically set out. There are no derogatory comments regarding your build - just reasons why it is inefficient. And you will also note that nowhere did I claim that the standard AP caller bar was bad - in fact, IMO on a caster it's pretty stupid powerful - necro in particular. However, running such a bar on a warrior is terribly inefficient compared to what you could be running instead.

Quote:
Originally Posted by Ichi The Shadow
Lastly Revelations your idea for a build is horrible only one energy attack on your bar (power attack)... sever artery, gash and finish him... all use adrenaline... no synergy there my friend.
Firstly, "Finish Him!" is not an adrenal skill. Secondly WE triggers on autoattacks, which will all be doing ~+30 damage anyway due to IATS - multiplied further by Scan. In any case, that bar was thrown together in 20 seconds flat off the top of my head as an example, and though it sure as hell isn't perfect I think that anyone with a shred of intelligence would find it works better than AP on a warrior.

Quote:
Originally Posted by Ichi The Shadow
From experience this is the fastest way to solo vanquish with a warrior. It may not be what you think of as a warrior but it beats anything i have seen at speed. literally the heros will kill most enemies within second of calling.
Don't get me wrong - Discord heroes are great. You can throw an unbelievable amount of defense on those necros and still have enough damage to cruise pleasantly through HM. But in comparison to other options they are neither a) fast, nor b) suited to a human frontliner - warrior especially.

Quote:
Originally Posted by Ichi The Shadow
If your tired of WE bars then I would suggest either Earth Shaker, battle rage or victory is mine bars, axe and most other hammer bars are not very viable in PvE
Though I have carefully avoided any flaming up until now I felt the need to laugh at the bolded.

Last edited by Revelations; May 25, 2009 at 03:08 AM // 03:08..
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Old May 25, 2009, 07:01 AM // 07:01   #23
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Having not read a single post at all.

Godmode.

Warrior guide thread. its stickied.
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Old May 25, 2009, 04:29 PM // 16:29   #24
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Originally Posted by ac1inferno View Post
For an Endurance Warrior, really go Scythe. It's about the best melee weapon for PvE because it's AoE.

[build prof=Warrior/Dervish Scythe=12 Strength=12+1+1][Warrior's Endurance][Power Attack][Eremite's Attack][Protector's Strike][Asuran Scan][Aura of Holy Might]["Save Yourselves!"][Optional][/build]
- [[Body [email protected]] for a hard-hitting adrenal based attack skill (and a possible source of DW).
- [[Enraging [email protected]] to charge "Save Yourselves!"
- [[Rending Touch] for Removing key enchantments.
- [[Wild Blow] to Remove blocking stances, keep in mind it makes you lose all adrenaline.
- [[Pious [email protected]] to inflict Deep Wound. Keep in mind it'll remove any enchantment on you. It would be wise not to equip any enchantment skills.
- [[Resurrection Signet]/[[Sunspear Rebirth Signet] for obvious reasons.
- [[Distracting Blow]/[[Distracting Strike] to interrupt key skills.
- [["Dodge This!"] against Blocking and additional damage.
- [["I Am The Strongest!"] for additional damage.
- [[Feel No Pain] for increased survivabilty.
- [[Great Dwarf Armor] for an armor and hp buff.
- [[Warrior's [email protected]] for temporary unblockable attacks.
- [[Club of a Thousand Bears] for an energy based KD.
- [[Brawling Headbutt] for an adrenaline based KD.
- [[[email protected]] or [[[email protected]].


Woah, woah, WOAH! That's supposed to be a Warrior-build?? If so, then why the hell is Flail in the optionals?? IAS is pretty much REQUIRED for ANY melee/physical damage build.
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Old May 25, 2009, 05:37 PM // 17:37   #25
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Quote:
Originally Posted by Maneo Ranae View Post
Woah, woah, WOAH! That's supposed to be a Warrior-build?? If so, then why the hell is Flail in the optionals?? IAS is pretty much REQUIRED for ANY melee/physical damage build.
Fast activation of [[Eremite's Attack (PvE)] and [[Protector's Strike].
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Old May 25, 2009, 05:59 PM // 17:59   #26
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If you're in PVE hard mode and not using candy IAS such as pumpkin pies or the new rock candies, there's a problem. 1: it saves a skill bar slot for an attack or rez 2: it's non-removable unless you die, then it's right back up 3: the rock candies don't drop when you die, and a red rock candy is a half hour of 33% ias/ims.

Secondly, I've done very well with this build:
OQASEZKT9F7gTNIWAGGW5i0k
and a curses hero with MoP and barbs...though a human curses necro would be much better. If there's no KD or cripple in your area, or if there's cripple but you have a good condition removing hero, drop IAU for a rez or Lion's comfort for more adrenaline = more spamming of your attack skills.

Last edited by A11Eur0; May 25, 2009 at 06:03 PM // 18:03..
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Old May 26, 2009, 02:47 AM // 02:47   #27
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Godmode dslash, ive never actually been in a group with an imbagon, and ive had under 20 deaths in my last 15 vqs (all with h/h)
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Old May 26, 2009, 08:11 PM // 20:11   #28
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Originally Posted by A11Eur0 View Post
If you're in PVE hard mode and not using candy IAS such as pumpkin pies or the new rock candies, there's a problem. 1: it saves a skill bar slot for an attack or rez 2: it's non-removable unless you die, then it's right back up 3: the rock candies don't drop when you die, and a red rock candy is a half hour of 33% ias/ims.

Secondly, I've done very well with this build:
OQASEZKT9F7gTNIWAGGW5i0k
and a curses hero with MoP and barbs...though a human curses necro would be much better. If there's no KD or cripple in your area, or if there's cripple but you have a good condition removing hero, drop IAU for a rez or Lion's comfort for more adrenaline = more spamming of your attack skills.
If you need consumables in HM outside of DOA then there is a problem.
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Old May 26, 2009, 10:12 PM // 22:12   #29
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if you need more than a blank skill bar and a starter wand to solo pve there's a problem.
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Old May 27, 2009, 02:12 AM // 02:12   #30
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Quote:
Originally Posted by Maneo Ranae View Post
Woah, woah, WOAH! That's supposed to be a Warrior-build?? If so, then why the hell is Flail in the optionals?? IAS is pretty much REQUIRED for ANY melee/physical damage build.
Run that with red rock candies and you have something with almost the dmg output of a crit scythe, constant im/as and good SY uptime
ive been running something like that since before godmode became popular and its served me well.
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Old May 28, 2009, 01:26 AM // 01:26   #31
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add to Godmode crowd.

Oh, and that WD/Flail thang ain't a'gonna work anymore.
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Old May 28, 2009, 03:51 AM // 03:51   #32
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Yeah, try soloing DoA with that.

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Originally Posted by Rhamia Darigaz View Post
if you need more than a blank skill bar and a starter wand to solo pve there's a problem.
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Old Jun 03, 2009, 03:04 AM // 03:04   #33
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Originally Posted by anders_O View Post
Hi, I've got a question for you guys. I recently started doing hardmode on my warrior, and I find myself hitting for 10-30 dmg alot of the time..
I have seen many posts by people saying warrior blow shit up in pve, and I was just wondering what builds you guys are using.

I am currently using an enduring axe build:
Disember
Power attack
Counterattack
Cyclone axe
"Save yourselves"
Dash
Flail
Warriors Enurance

Axe mastery: 12+1+1
Strength: 12+1


A little input on the build, or any other warrior pve build would be great, I want to blow shit up too
Sorry, skipping most of this "thread" cause it just seems to be people commenting on the abundance of other people's problems :P

OP you have a great base.

Strength of honor rips. I take it with me. Hero's dont seem dependable and really - why waste their energy? It adds to your attack, you gain energy attacking, you won't miss 1 pip.

Assuming you're running 11/10/10, you get a nice bonus on your hits - a +60 power attack is sick. Because of the bonus, I toss in protectors strike. I don't get protector's bonus often in pve - but you do get the bonus of strength of honor adding only 1/3 of a second to your attack (1/2 sec with boa). This compares to death blossom (albeit on a single target) which is an enviable skill in it's high bonus damage.
The increased rate helps charges adrenaline skills faster getting dismember up quick too.

You can also run pve skills - it's the main thing your bar is missing. Skills like brawling headbutt, you move like a dwarf are excellent knockdowns that can keep key spellcasters down. Asuran scan helps too. Take depending on where you're going.

ps- I actually like counter attack :P If you're using a different kind of build - say w/d or w/r and cost of a prefight prep is there, counterattack is a great way to fast fill the energy bar rather than steadily fill it. Helps get energy for those shouts like finish him/ymlad. Hell if you don't have the pve skills, take CA.
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Old Jun 03, 2009, 04:09 AM // 04:09   #34
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Are you saying you go W/Mo and bring [strength of honor (pve)] with you? Cuz I think that's a pretty bad idea. Wars have hardly any energy regeneration as it is; they can hardly afford to be maintaining enchantments on themselves too. And how exactly are you distributing your attribute points so as to get any decent benefit out of [strength of honor (pve)]?

Lastly, why do you say that heroes aren't dependable at it? Just de-activate the skill so that they don't use it on anyone else, and manually force them to cast it on you. They'll keep maintaining it as long as they can.

Quote:
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Strength of honor rips. I take it with me. Hero's dont seem dependable and really - why waste their energy? It adds to your attack, you gain energy attacking, you won't miss 1 pip.
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Old Jun 03, 2009, 08:24 AM // 08:24   #35
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Are you saying you go W/Mo and bring [strength of honor (pve)] with you? Cuz I think that's a pretty bad idea. Wars have hardly any energy regeneration as it is; they can hardly afford to be maintaining enchantments on themselves too.
Using WE, he will be gaining 4.3 energy per second, after deducting energy regen for the enchantment.
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Old Jun 03, 2009, 11:37 AM // 11:37   #36
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You can not onlymaintain soh on yourself,but even a couple other party members. As long as you're attacking, you're gaining energy faster than your monks and /monks who have better uses for their energy.
As for distribution - 11/10/10? ring any bells for you?
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Old Jun 03, 2009, 01:29 PM // 13:29   #37
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Originally Posted by Paul Dawg View Post
Are you saying you go W/Mo and bring [strength of honor (pve)] with you? Cuz I think that's a pretty bad idea. Wars have hardly any energy regeneration as it is; they can hardly afford to be maintaining enchantments on themselves too. And how exactly are you distributing your attribute points so as to get any decent benefit out of [strength of honor (pve)]?
If you bring Warrior's Endurance and sometimes a zealous weapon its easily maintainable. Either an endurance bar or adrenaline builds w/ a zealous wep work.
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Old Jun 03, 2009, 05:02 PM // 17:02   #38
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earthshaker n d slash are proper builds for pve
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Old Jun 04, 2009, 12:44 AM // 00:44   #39
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Just wondering why 10 smite is better than 14 smite.

But OK, do it yourself.

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As for distribution - 11/10/10? ring any bells for you?
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Old Jun 04, 2009, 09:15 PM // 21:15   #40
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Just wondering why 10 smite is better than 14 smite.

But OK, do it yourself.
Trusting a human to manage energy is one thing man. Trusting the hero's to manage it is another. Consider that if you do it yourself, you can manage this on yourself, and even a couple others (yes, you can manage energy degen with warrior's endurance).

If the hero were to do it, you're taking a quarter if it's regen. It's not something they can handle without severely hampering their staying power in a fight. sacrifice a little damage on yourself for staying power and the possibility of keeping others enchanted.
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